![]() ![]() The purpose of the added boost function was after the release of the tgt ii…. So is it just pandering to the already quite large amount of people who don't know how to set up their FFB correctly and think the stronger it is the better? The wheels have limited torque, amplifying the signal won't make them miraculously be able to transmit more torque, not without negative consequences. It doesn't really give you anything that wasn't there before. So again, really don't get what the point of this feature is supposed to be. The game should always be set so that it sends as strong signal as your wheel can handle without also getting frequent clipping (it may clip occasionally, like when hitting a kerb hard or going off track, but very rarely during normal driving). That, as far as I could test, applies for example to AMS1 and 2, AC or ACC.Īnd lowering the gain in-game is an even worse "solution" than lowering the gain on the wheel itself, because again, you will lose detail if you lower the FFB in-game too much, and no amount of signal amplification will get it back once it's gone. And if you lower the gain to compensate for this, you'll at best end up right back where you could've gotten before with properly set-up FFB, and at worst, you will actually *lose* detail in the FFB (for example during cornering, when there's a fair bit of self-aligning torque involved, which then overwhelms the signal/wheel), because some of the forces are not affected by the boost and so by lowering everything, they will now be disproportionately weak and not felt at all. So even if you keep gain at the default 75%, with the boost, you'll get way over what the wheel can handle, meaning you will get horrible clipping, the motor will be overstressed constantly, and it will heat up much faster (already an issue on T300 as is). All the boost function seems to do is it roughly doubles the constant forces and the spring force. I mean, what's the point? On my T300, if I set it (without boost) to 90/95-ish gain (only with forced fan mode, of course), it's already at the limit of what the wheel motor can handle without clipping. I honestly don't understand what the purpose of this "feature" is supposed to be besides likely reinforcing people in using horrible FFB settings that are way too strong for their wheels, and/or for TM to sell more wheels because they will get ruined faster by using this. So far after discovering its great purpose, I am now getting yelled at every 4am in the morning because I am having way too fun with it. It feels like I'm getting x2 the power but a more controllable one and that is why I find it great especially on VDC Pro Drift Cars that requires strong ffb. My updated settings are the same as the one mentioned above except I am now running with boost and setting the FFB in-game per car at around 30-40. Honestly, with the settings I've mentioned above, it's not close on how smooth, fast, and responsive the way it is now with boost activated. While 100% at Content Manager (Assetto Corsa) and 60-70 in-game FFB per car. I was able to find it better than running my T300RS at Do note that I do drifting on Assetto Corsa not racing. Anybody tried the new thrustmaster BOOST mode for T300RS? Is it actually for better or for worse? I noticed in Assetto drifting it makes the wheel heavierĪfter a few months of trying I find the boost mode actually nice. ![]()
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